pub trait CellAreaExt: 'static {
Show 42 methods fn activate(
        &self,
        context: &impl IsA<CellAreaContext>,
        widget: &impl IsA<Widget>,
        cell_area: &Rectangle,
        flags: CellRendererState,
        edit_only: bool
    ) -> bool; fn add(&self, renderer: &impl IsA<CellRenderer>); fn add_focus_sibling(
        &self,
        renderer: &impl IsA<CellRenderer>,
        sibling: &impl IsA<CellRenderer>
    ); fn apply_attributes(
        &self,
        tree_model: &impl IsA<TreeModel>,
        iter: &TreeIter,
        is_expander: bool,
        is_expanded: bool
    ); fn attribute_connect(
        &self,
        renderer: &impl IsA<CellRenderer>,
        attribute: &str,
        column: i32
    ); fn attribute_disconnect(
        &self,
        renderer: &impl IsA<CellRenderer>,
        attribute: &str
    ); fn attribute_get_column(
        &self,
        renderer: &impl IsA<CellRenderer>,
        attribute: &str
    ) -> i32; fn copy_context(
        &self,
        context: &impl IsA<CellAreaContext>
    ) -> CellAreaContext; fn create_context(&self) -> CellAreaContext; fn focus(&self, direction: DirectionType) -> bool; fn foreach<P: FnMut(&CellRenderer) -> bool>(&self, callback: P); fn foreach_alloc<P: FnMut(&CellRenderer, &Rectangle, &Rectangle) -> bool>(
        &self,
        context: &impl IsA<CellAreaContext>,
        widget: &impl IsA<Widget>,
        cell_area: &Rectangle,
        background_area: &Rectangle,
        callback: P
    ); fn cell_allocation(
        &self,
        context: &impl IsA<CellAreaContext>,
        widget: &impl IsA<Widget>,
        renderer: &impl IsA<CellRenderer>,
        cell_area: &Rectangle
    ) -> Rectangle; fn cell_at_position(
        &self,
        context: &impl IsA<CellAreaContext>,
        widget: &impl IsA<Widget>,
        cell_area: &Rectangle,
        x: i32,
        y: i32
    ) -> (CellRenderer, Rectangle); fn current_path_string(&self) -> GString; fn edit_widget(&self) -> Option<CellEditable>; fn edited_cell(&self) -> Option<CellRenderer>; fn focus_cell(&self) -> Option<CellRenderer>; fn focus_from_sibling(
        &self,
        renderer: &impl IsA<CellRenderer>
    ) -> Option<CellRenderer>; fn focus_siblings(
        &self,
        renderer: &impl IsA<CellRenderer>
    ) -> Vec<CellRenderer>; fn preferred_height(
        &self,
        context: &impl IsA<CellAreaContext>,
        widget: &impl IsA<Widget>
    ) -> (i32, i32); fn preferred_height_for_width(
        &self,
        context: &impl IsA<CellAreaContext>,
        widget: &impl IsA<Widget>,
        width: i32
    ) -> (i32, i32); fn preferred_width(
        &self,
        context: &impl IsA<CellAreaContext>,
        widget: &impl IsA<Widget>
    ) -> (i32, i32); fn preferred_width_for_height(
        &self,
        context: &impl IsA<CellAreaContext>,
        widget: &impl IsA<Widget>,
        height: i32
    ) -> (i32, i32); fn request_mode(&self) -> SizeRequestMode; fn has_renderer(&self, renderer: &impl IsA<CellRenderer>) -> bool; fn inner_cell_area(
        &self,
        widget: &impl IsA<Widget>,
        cell_area: &Rectangle
    ) -> Rectangle; fn is_activatable(&self) -> bool; fn is_focus_sibling(
        &self,
        renderer: &impl IsA<CellRenderer>,
        sibling: &impl IsA<CellRenderer>
    ) -> bool; fn remove(&self, renderer: &impl IsA<CellRenderer>); fn remove_focus_sibling(
        &self,
        renderer: &impl IsA<CellRenderer>,
        sibling: &impl IsA<CellRenderer>
    ); fn request_renderer(
        &self,
        renderer: &impl IsA<CellRenderer>,
        orientation: Orientation,
        widget: &impl IsA<Widget>,
        for_size: i32
    ) -> (i32, i32); fn set_focus_cell(&self, renderer: Option<&impl IsA<CellRenderer>>); fn snapshot(
        &self,
        context: &impl IsA<CellAreaContext>,
        widget: &impl IsA<Widget>,
        snapshot: &Snapshot,
        background_area: &Rectangle,
        cell_area: &Rectangle,
        flags: CellRendererState,
        paint_focus: bool
    ); fn stop_editing(&self, canceled: bool); fn connect_add_editable<F: Fn(&Self, &CellRenderer, &CellEditable, &Rectangle, TreePath) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_apply_attributes<F: Fn(&Self, &TreeModel, &TreeIter, bool, bool) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_focus_changed<F: Fn(&Self, &CellRenderer, TreePath) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_remove_editable<F: Fn(&Self, &CellRenderer, &CellEditable) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_edit_widget_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_edited_cell_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_focus_cell_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
}

Required methods

Implementors