Struct gsk4::ShaderArgsBuilder
source · [−]#[repr(transparent)]pub struct ShaderArgsBuilder { /* private fields */ }
Implementations
sourceimpl ShaderArgsBuilder
impl ShaderArgsBuilder
pub fn new(
shader: &GLShader,
initial_values: Option<&Bytes>
) -> ShaderArgsBuilder
pub fn set_bool(&self, idx: i32, value: bool)
pub fn set_float(&self, idx: i32, value: f32)
pub fn set_int(&self, idx: i32, value: i32)
pub fn set_uint(&self, idx: i32, value: u32)
pub fn set_vec2(&self, idx: i32, value: &Vec2)
pub fn set_vec3(&self, idx: i32, value: &Vec3)
pub fn set_vec4(&self, idx: i32, value: &Vec4)
pub fn to_args(&self) -> Bytes
Trait Implementations
sourceimpl Clone for ShaderArgsBuilder
impl Clone for ShaderArgsBuilder
sourceimpl Debug for ShaderArgsBuilder
impl Debug for ShaderArgsBuilder
sourceimpl Hash for ShaderArgsBuilder
impl Hash for ShaderArgsBuilder
sourceimpl Ord for ShaderArgsBuilder
impl Ord for ShaderArgsBuilder
sourceimpl PartialEq<ShaderArgsBuilder> for ShaderArgsBuilder
impl PartialEq<ShaderArgsBuilder> for ShaderArgsBuilder
sourcefn eq(&self, other: &ShaderArgsBuilder) -> bool
fn eq(&self, other: &ShaderArgsBuilder) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &ShaderArgsBuilder) -> bool
fn ne(&self, other: &ShaderArgsBuilder) -> bool
This method tests for !=
.
sourceimpl PartialOrd<ShaderArgsBuilder> for ShaderArgsBuilder
impl PartialOrd<ShaderArgsBuilder> for ShaderArgsBuilder
sourcefn partial_cmp(&self, other: &ShaderArgsBuilder) -> Option<Ordering>
fn partial_cmp(&self, other: &ShaderArgsBuilder) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
1.0.0 · sourcefn lt(&self, other: &Rhs) -> bool
fn lt(&self, other: &Rhs) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
1.0.0 · sourcefn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
sourceimpl StaticType for ShaderArgsBuilder
impl StaticType for ShaderArgsBuilder
sourcefn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of Self
.
impl Eq for ShaderArgsBuilder
impl StructuralEq for ShaderArgsBuilder
impl StructuralPartialEq for ShaderArgsBuilder
Auto Trait Implementations
impl RefUnwindSafe for ShaderArgsBuilder
impl !Send for ShaderArgsBuilder
impl !Sync for ShaderArgsBuilder
impl Unpin for ShaderArgsBuilder
impl UnwindSafe for ShaderArgsBuilder
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> StaticTypeExt for T where
T: StaticType,
impl<T> StaticTypeExt for T where
T: StaticType,
sourcefn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.
sourceimpl<T> ToClosureReturnValue for T where
T: ToValue,
impl<T> ToClosureReturnValue for T where
T: ToValue,
fn to_closure_return_value(&self) -> Option<Value>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more